This post has been edited by Master Thon: 30 October 2009 - 03:17 PM
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L4D2 Demo Code Update- Code is gone
#6
Posted 01 November 2009 - 10:38 AM
JCP1976, on 01 November 2009 - 01:10 AM, said:
How did you like it?
It's pretty good. It definitely looks sharper. I LOVE the new melee weapons. They also added 2 infected which is a nice touch. Probably my favorite though are the many many detailed ways you can dismember a zombie
With all of that said, I really don't know if I can bring myself to pay for a game that feels pretty much the same as the first one.
"They're not even good". - Lassie
#7
Posted 01 November 2009 - 05:41 PM
SG Mahonay, on 01 November 2009 - 04:38 AM, said:
It's pretty good. It definitely looks sharper. I LOVE the new melee weapons. They also added 2 infected which is a nice touch. Probably my favorite though are the many many detailed ways you can dismember a zombie
Much gorier like a game inspired by zombie movies should be 
With all of that said, I really don't know if I can bring myself to pay for a game that feels pretty much the same as the first one.
With all of that said, I really don't know if I can bring myself to pay for a game that feels pretty much the same as the first one.
There are actually 3 new infected. The Spitter, The Charger, and the Jockey. I agree with you on the gore and the dimemberments. I like how you can blow an arm off of a zombie but it will still come after you.
I will disagree with you when you say it feels like the first one. The key elements are there for sure but there are so many improvements over the first one that after playing the demo and then playing the original it seems like L4D was incomplete. Here's some things I've noticed that have made L4D2 much different in the way it's played from L4D.
Crescendo Moments: You now have to move to your goal during these moments rather then sit in one spot and wait for the Horde. Plus the Zombies WILL NOT STOP COMING until you reach your goal.
New Director: The new Director opens and closes multiple pathways depending on how your group is playing. Just in the demo alone I've seen this. I've played the demo a lot and each time out I've noticed something different. Some doors get boarded up and some paths get blocked. The next time through those may be open and new paths may be blocked. This truly could give you a new experience each time out.
Wandering Witch: She is no longer sitting still but rather wanders around. This makes it harder to crown her and for sure will make you change your path.
Uncommon Common Infected: In the demo these are the Riot Cops who are damn near impossible to take down unless you get them off balance and expose their back. Each area will have different versions of them each with their own weakness.
Mele Timer: You can no longer swing away without getting tired. This was only in place in Vs. for L4D but is now part of the campaign.
Difibulator: You can carry this now instead of a med kit and bring back a buddy from the grave.
I'm sure there's more that I'm missing and I'm sure there will be more in the retail version.
This post has been edited by SG Jango: 01 November 2009 - 05:42 PM

When I say "Go Left" I mean GO LEFT! JAYSUS!
#8
Posted 01 November 2009 - 05:49 PM
Oh yeah I forgot about the Spitter. I hate that bitch
Especially after it spit acid on me while I was already down. Big meanie. Also it did seem like a hoard would come any time you sat and paused for a while. Adds some intensity.
Still, those things you listed are just features. The only big difference being the new things that the director does to change how the game flows. Even though there are new weapons it still feels really similar to me. Which I don't like because I thought the guns never had enough weight to them. I somehow always find myself shooting not quite in the right direction. That's just me personally though, never heard anyone else complain about that.
Still, those things you listed are just features. The only big difference being the new things that the director does to change how the game flows. Even though there are new weapons it still feels really similar to me. Which I don't like because I thought the guns never had enough weight to them. I somehow always find myself shooting not quite in the right direction. That's just me personally though, never heard anyone else complain about that.
This post has been edited by SG Mahonay: 01 November 2009 - 05:51 PM
"They're not even good". - Lassie
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